I am starting to see how the client.dll and game.dll (server side) works.
a little ...
I was actually curious to see how one would debug this mess because your
problem has interested me.
h_export.ccp has the DllMain but that is there just for compile purposes.
the exported function "GiveFnptrsToDll" seems to be where it starts.
(Give Function Pointers to Dll?)

"GameDLLInit" is called once to initialize and maybee this is where your
getting locked up?

I do have one question.
I see in the liblist.gam file there is an option for no client side dll.
This means there would be no HUD?
Is this doable?
With no client Dll there would also be no net comms , right?

So what would be the purpose?




----- Original Message -----
From: "Codiac" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 25, 2003 7:13 PM
Subject: Re: [hlcoders] Huh?


> You should read the Mod FAQ at botmans site,
> http://www.planethalflife.com/botman/MOD_FAQ.shtml, it answers a lot of
> your questions.
>
> Most of the call back functions in the server are in gFunctionTable
> declared in cbase.cpp, for the client look up cl_enginefuncs_s in
> cdll_int.cpp.
>
> Welcome to the wonderful world of HL coding, expect to loose 99.999% of
> any spare time you had ;)
>
> Jeff.
>
> K. Mike Bradley wrote:
> > Thanks, I'm just trying to understand the overall stuff before I try to
> > learn bout details.
> >
> > First thing is to understand how the game engine (which Valve made)
calls
> > the game.dll (which I as the mod maker am spose to make) and where the
> > client.dll comes in. Non of the docs tell this. They assume I allready
know.
> >
> > I'll check out this link,
> >
> > Thanks.
> >
> > ----- Original Message -----
> > From: "jc" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, December 25, 2003 3:17 PM
> > Subject: RE: [hlcoders] Huh?
> >
> >
> >
> >>It might be easier if you had a goal, for example if you want to create
> >>something mappers use to put a static model in the world we could point
u
> >
> > to
> >
> >>a specific example. Have you visited www.thewavelength.net ? that has
some
> >>tuts and also hosts the hl tut directory thingie.
> >>
> >>jc
> >>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] Behalf Of K. Mike
> >>Bradley
> >>Sent: 25 December 2003 20:05
> >>To: [EMAIL PROTECTED]
> >>Subject: [hlcoders] Huh?
> >>
> >>
> >>This is a multi-part message in MIME format.
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>I am looking thru the MP.dll source and I am trying ti find the
functions
> >
> > or
> >
> >>entry points.
> >>
> >>
> >>I see in game.cpp the func ... GameDLLInit
> >>
> >>I guess this is called once by the engine?
> >>
> >>what are the func (and in what files) are the engine call backs?
> >>
> >>How does this thing work?
>
>
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