You should read the Mod FAQ at botmans site, http://www.planethalflife.com/botman/MOD_FAQ.shtml, it answers a lot of your questions.
Most of the call back functions in the server are in gFunctionTable declared in cbase.cpp, for the client look up cl_enginefuncs_s in cdll_int.cpp.
Welcome to the wonderful world of HL coding, expect to loose 99.999% of any spare time you had ;)
Jeff.
K. Mike Bradley wrote:
Thanks, I'm just trying to understand the overall stuff before I try to learn bout details.
First thing is to understand how the game engine (which Valve made) calls the game.dll (which I as the mod maker am spose to make) and where the client.dll comes in. Non of the docs tell this. They assume I allready know.
I'll check out this link,
Thanks.
----- Original Message ----- From: "jc" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 25, 2003 3:17 PM Subject: RE: [hlcoders] Huh?
It might be easier if you had a goal, for example if you want to create something mappers use to put a static model in the world we could point u
to
a specific example. Have you visited www.thewavelength.net ? that has some tuts and also hosts the hl tut directory thingie.
jc
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley Sent: 25 December 2003 20:05 To: [EMAIL PROTECTED] Subject: [hlcoders] Huh?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am looking thru the MP.dll source and I am trying ti find the functions
or
entry points.
I see in game.cpp the func ... GameDLLInit
I guess this is called once by the engine?
what are the func (and in what files) are the engine call backs?
How does this thing work?
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

