You should read the Mod FAQ at botmans site,
http://www.planethalflife.com/botman/MOD_FAQ.shtml, it answers a lot of
your questions.

Most of the call back functions in the server are in gFunctionTable
declared in cbase.cpp, for the client look up cl_enginefuncs_s in
cdll_int.cpp.

Welcome to the wonderful world of HL coding, expect to loose 99.999% of
any spare time you had ;)

Jeff.

K. Mike Bradley wrote:
Thanks, I'm just trying to understand the overall stuff before I try to
learn bout details.

First thing is to understand how the game engine (which Valve made) calls
the game.dll (which I as the mod maker am spose to make) and where the
client.dll comes in. Non of the docs tell this. They assume I allready know.

I'll check out this link,

Thanks.

----- Original Message -----
From: "jc" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 25, 2003 3:17 PM
Subject: RE: [hlcoders] Huh?



It might be easier if you had a goal, for example if you want to create
something mappers use to put a static model in the world we could point u

to


a specific example. Have you visited www.thewavelength.net ? that has some
tuts and also hosts the hl tut directory thingie.

jc

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike
Bradley
Sent: 25 December 2003 20:05
To: [EMAIL PROTECTED]
Subject: [hlcoders] Huh?


This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am looking thru the MP.dll source and I am trying ti find the functions

or


entry points.


I see in game.cpp the func ... GameDLLInit


I guess this is called once by the engine?

what are the func (and in what files) are the engine call backs?

How does this thing work?


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