You don't know Alfred? I would think that you'd have your agreement with whomever coded CS:CZ in your office on what you, Valve own and what they company that made CZ owns. (Since if they made it off contract from Valve wouldn't you own it?)
Which then wouldn't it follow the SDK agreement that says that mod devs can use any original code/models/sounds/textures/etc made by Valve? (Like the HD Pack included with Blueshift which I seem to remember was asked and affirmed as usable/packageable with external mods)
Ugh- I have a headache now >.<
~
-workaround (maybe not applicable here)-
maybe other option can be to copy files around in the client comp
something like this:
@echo off echo You need othermod to play this mod! echo Install models from othermod copy othermod/models/burn.mdl mymod/models/burn.mdl
but if the content is hidden at gcf, thats can be other option
@echo off echo You need othermod to play this mod! echo Extract models from othermod extractgcf -f burn.mdl -o mymod/models/burn.mdl
to avoid problems, the mod can be distribute with a fake "burn.mdl", a 768 bytes file with only a unskined polygon
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

