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I am playing around with an old proggy I wrote a couple years ago that
connected to a server and did rcon commands (good thing I comment my
code). I modified it to connect to a server and issue an "info"
command. Here is the packet the server sends back:
Server responds with the following packet:
(int32) -1
(byte) ASCII 'C' (info response, S2A_INFO)
(string) net address of server
(string) name of the host / server
(string) name of the map
(string) game directory (i.e. valve/)
(string) Game description (e.g. "half-life
multiplay")
(byte) active client count
(byte) maximum clients allowed
(byte) protocol version
I am able to parse the packet and get the netaddress, name, directory,
and description. I can't seem to figure out how to get the client
count, maxplayers, or protocol version. In the serverprotocol.txt, it
only says that they are bytes.
Here's a snippet of my code:
strcpy(netAddress, szRecvBuffer+c);
c = c + strlen(netAddress) + 1;
strcpy(hostName, szRecvBuffer+c);
c = c + strlen(hostName) + 1;
strcpy(mapName, szRecvBuffer+c);
c = c + strlen(mapName) + 1;
strcpy(gameDir, szRecvBuffer+c);
c = c + strlen(gameDir) + 1;
strcpy(gameDesc, szRecvBuffer+c);
c = c + strlen(gameDesc) + 1;
strcpy(clientCount, szRecvBuffer+c);
c = c + strlen(clientCount) + 1;
The part where I parse the clientCount does not work.
I want to make this program ping all of my half life servers (100+),
outputting some brief info, and issuing an alert when one goes down. Of
course, I will share when complete.
Dave
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