ARGGHH!!!... I have asked exactly this here, at this list, for eons and eons and eons. Before the fire and sex was invented.

I am ugly or what?




Kris Sum escribi�:


For your information, my Developer Section houses loads of information on
server query protocols, packet captures and so on :

http://dev.kquery.com/ . For half-life, this may have helped you :
http://dev.kquery.com/index.php?article=31

There is also an active forum for people to post queries and so on, located
at

http://www.kquery.com/forums/index.php?act=SF&f=7

Cheers,
Kris.

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Fencik Sent: 03 May 2004 16:53 To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] server protocol


I chose c++ for my program, but I could have done it almost any
programming language.

How do you know that the hl1 engine is written in C?

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
"omega"
Sergi
Sent: Monday, May 03, 2004 11:26 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] server protocol

HL1 engine is still C.
only the SDK is C++.

-omega


Ok, Half-Life code will be different, has this is C and HL will be
C++, and because Valve has rewriten most code (with nice results!).
But maybe this will be informative for some coder hacker here :D




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