ARGGHH!!!... I have asked exactly this here, at this list, for eons and eons and eons. Before the fire and sex was invented.
I am ugly or what?
Kris Sum escribi�:
For your information, my Developer Section houses loads of information on server query protocols, packet captures and so on :
http://dev.kquery.com/ . For half-life, this may have helped you : http://dev.kquery.com/index.php?article=31
There is also an active forum for people to post queries and so on, located at
http://www.kquery.com/forums/index.php?act=SF&f=7
Cheers, Kris.
----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: 03 May 2004 16:53 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] server protocol
I chose c++ for my program, but I could have done it almost any programming language.
How do you know that the hl1 engine is written in C?
Dave
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Monday, May 03, 2004 11:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] server protocol
HL1 engine is still C. only the SDK is C++.
-omega
Ok, Half-Life code will be different, has this is C and HL will be C++, and because Valve has rewriten most code (with nice results!). But maybe this will be informative for some coder hacker here :D
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