For your information, my Developer Section houses loads of information on
server query protocols, packet captures and so on :

http://dev.kquery.com/ . For half-life, this may have helped you :
http://dev.kquery.com/index.php?article=31

There is also an active forum for people to post queries and so on, located
at

http://www.kquery.com/forums/index.php?act=SF&f=7

Cheers,
Kris.

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Fencik Sent: 03 May 2004 16:53 To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] server protocol

> I chose c++ for my program, but I could have done it almost any
> programming language.
>
> How do you know that the hl1 engine is written in C?
>
> Dave
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tony
> "omega"
> Sergi
> Sent: Monday, May 03, 2004 11:26 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] server protocol
>
> HL1 engine is still C.
> only the SDK is C++.
>
> -omega
>
>>
>> Ok, Half-Life code will be different, has this is C and HL will be
>> C++, and because Valve has rewriten most code (with nice results!).
>> But maybe this will be informative for some coder hacker here :D
>>
>
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>
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