For your information, my Developer Section houses loads of information on server query protocols, packet captures and so on :
http://dev.kquery.com/ . For half-life, this may have helped you : http://dev.kquery.com/index.php?article=31 There is also an active forum for people to post queries and so on, located at http://www.kquery.com/forums/index.php?act=SF&f=7 Cheers, Kris. ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: 03 May 2004 16:53 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] server protocol > I chose c++ for my program, but I could have done it almost any > programming language. > > How do you know that the hl1 engine is written in C? > > Dave > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tony > "omega" > Sergi > Sent: Monday, May 03, 2004 11:26 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] server protocol > > HL1 engine is still C. > only the SDK is C++. > > -omega > >> >> Ok, Half-Life code will be different, has this is C and HL will be >> C++, and because Valve has rewriten most code (with nice results!). >> But maybe this will be informative for some coder hacker here :D >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

