There seems to be quite a lot of different reasons for this occuring with it happpening in many mods to everyone on the server at the same time, and also to individuals with weird routers.
But why is it always UserMsg 57? I think the only person who can answer this is someone at valve by looking up their source code. With it being a problem in many mods it would be time well spent. If its happening for different reasons, then perhaps some more specific error messages might be useful too. Peter. Quoting "McCormack, Chris" <[EMAIL PROTECTED]>: > check the hlmappers fourm. This msg is related to dodgy firmware in certain > routers. > > Chris > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Cale Dunlap > Sent: 26 May 2004 06:09 > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] UserMsg 57..... ? > > > I'd check for messages being sent a LOT at the same time (Think functions > especially). It seems as though this '57' deal had something do with > overflows. I was doing checks and junk in the Think function of our game > rules for when a server changed a cvar (allow_spectators, mp_specteam, etc) > and found that if I just moved those to the InitHUD function it stops (or at > least lessens) the players from being dropped. It has its downsides though, > because now for everybody to get the new cvar value the server has to either > be restarted or every player has to reconnect (since its in the InitHUD > function). > > -Cale > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield > Sent: Tuesday, May 25, 2004 6:08 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] UserMsg 57..... ? > > Its not just FA and NS that have had this. My mod, BG has had it (and > still does) and i remember Kuja saying DPB had it too. Is it possible > this is a steam or sdk bug as the chance of 4 wildly different mods > causing the same error are extremely low imho. If we we're mismatching > wouldn't we be having different usermsg number's each time ( or am I > misunderstanding something here ). I'd love to see a resolution to this > as well. > > Thanks > > Ben > > Cale Dunlap wrote: > > > Oh..... > > Crap..... > > > > Ok, I'll check out all the messages and make sure they're parsed > correctly. > > Thanks Alfred! > > > > -Cale > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > > Sent: Monday, May 24, 2004 12:43 AM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] UserMsg 57..... ? > > > > There is no usermsg 57, the engine defined ones stop at 56 (and mod > > created ones start at 64). Sounds like you are corrupting your network > > steam (by mismatching what the server sends and how the client parses it > > typically). > > > > - Alfred > > > > > >>-----Original Message----- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf Of > >>Cale Dunlap > >>Sent: Sunday, May 23, 2004 5:26 PM > >>To: [EMAIL PROTECTED] > >>Subject: [hlcoders] UserMsg 57..... ? > >> > >>This is a multi-part message in MIME format. > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>What is UserMsg #57. I've determined it to be within the engine.. Its > >>causing crashes in FA right now and I'm having a difficult > >>time figuring out > >>why. If I can find out what the message contains I can > >>probably figure out > >>where its being sent from. The error steam has been giving is > >>"UserMsg 57 > >>not present on client". > >> > >>Valve guys help out pzl? *puppy dog face* > >> > >>-Cale > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > *********************************************** > This e-mail and its attachments are confidential > and are intended for the above named recipient > only. 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