I'm willing to start writing up for HL2 asap, but that simply isn't feasible right now and I have no motivational desire to write anything about HL. :P
So maybe we should wait for the SDK... On Mon, 01 Nov 2004 00:56:32 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote: > Peter Holcroft wrote: > > >Yes I see exactly what you mean. I think if you want your Wiki to be > >successful then you have to start it off with some really useful content to > >give others reason to contribute. The modelling tools for HL2 have already > >been released, I don't know much about them, but I'm sure that's somewhere > >to start until the SDK is released. > > > > > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins > >Sent: 31 October 2004 12:59 > >To: [EMAIL PROTECTED] > >Subject: RE: [hlcoders] A Half-life wiki? > > > >See what I mean, within 24 hours we now have two separate people talking of > >setting up Wikis. One already has, and another is about to. > > > >Michael > > > You're right, this is getting stupid. The main aim will be to > eventually get whatever this turns out to be on one of the major Half > Life Editing resources, or one of the Major Half-Life 2 websites (VALVe > ERC, "The WaveLength" (I think that's what you mean by TWL?), > HalfLife2.net has an 'unstarted' editing section and is a largely > popular site that is possible, or HLFallout.net [my personal favourite > for a HL2 wiki, since it's hugely popular, VALVe employees visit it's > forums, making a wiki subdomain would be trivial, and it'd be like how > BeyondUnreal supports their wiki =), even tho I use halflife2.net for > info :P] > > It's largely going to be aimed at "newbies" (which is all of us > basically) but the VERC isn't too well known amoungst people that want > to start out. Took some determination on my part to originally get > Hammer :/ - having it on a popular (and productive + reliable) site > would be good. > > Setting up a wiki is a five minute job, and comes -last- (after planning > and the start of article writing). > > -- > > - Bruce "Bahamut" Andrews > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

