> The difference between FarCry and HL2 is that HL2 was fun. FarCry was limited > in scope. It doesn't really matter what awesome-looking features you have if > the game is not fundamentally fun in the first place. All of the things you > mentioned except dynamic lighting aren't even engine features, they can be > designed and coded by mods.
Also, compare what HL1 looked like and what you could do with it mod-wise right after it came out with what it became after umpteen patches. Given that this is Valve we're talking about, do you expect anything else? They'll start on HL3, and realize "hey, it'd be really simple to add this to the current engine and mods would benefit" and well, you know the rest. -- Bob Aman _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

