I'd like to point out that the Map compiling tools include "Vrad" wich
is a Radiosity calculator that precomputes all light effects on maps. So
yes, light isn't rendered in real time, but the map llightning is
precomputed to something that looks pretty darn close to real.

I'm more annoyed by the Shadows myself, you can only have one shadow at
a time and there are tons of restrictions on them, as well as errors...

There's a level in HL2 where you use a huge crane to lift a container to
get a drawbridge down. There are crates inside the container, and when
you lift the container, both the container and the crates inside project
shadows, when the crates inside shouldn't... ;)


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