For what I found, gravity is used as a float, not a vector...=20 Even if we can found a vector gravity in low level include, it seems = that it have not been generalized (in sense that I can easily decide that my world has a gravity like (-1, = 5, 64))
-----Message d'origine----- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Michael = Hobson Envoy=E9 : vendredi 17 d=E9cembre 2004 09:51 =C0 : [EMAIL PROTECTED] Objet : [hlcoders] Is Per-Entity Gravity Possible ? Yahn or Alex: Do we have sufficient low-level access to Havok in order to allow = per-entity gravity magnitude and direction vectors ? {OLD}Sneaky_Bastard! email: [EMAIL PROTECTED] Michael A. Hobson icq: #2186709 yahoo: warrior_mike2001 IRC: Gamesurge channel #wavelength _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

