For what I found, gravity is used as a float, not a vector...=20
Even if we can found a vector gravity in low level include, it seems =
that it
have not been generalized
(in sense that I can easily decide that my world has a gravity like (-1, =
5,
64))


-----Message d'origine-----
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Michael =
Hobson
Envoy=E9 : vendredi 17 d=E9cembre 2004 09:51
=C0 : [EMAIL PROTECTED]
Objet : [hlcoders] Is Per-Entity Gravity Possible ?

Yahn or Alex:

Do we have sufficient low-level access to Havok in order to allow =
per-entity
gravity magnitude and direction vectors ?


{OLD}Sneaky_Bastard!
email:  [EMAIL PROTECTED]
Michael A. Hobson
icq:    #2186709
yahoo: warrior_mike2001
IRC:  Gamesurge channel #wavelength


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