In our preliminary tests, we found that if someone jumps in a vehicle, it adds a permanent 2-4kb/sec of incoming data to each client (from the server). Needless to say, can't have too many of these on a map, especially if you want some bandwidth for physics props.
Someone's gonna hafta try to cut down the netcode of the vehicles alot before we can feasibly use them in multiplayer On Tue, 14 Dec 2004 16:08:51 -0500, ChessMess <[EMAIL PROTECTED]> wrote: > I've read in some postings that there is net issues regarding vehicles > and multiplayer. Is there any truth to this? Has anyone had any > experience with multiplayer vehicles in thier mod? > > -- > ChessMess > Stratactic Studios > http://www.StratacticStudios.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

