What about a Racing boat mod?

On Tue, 14 Dec 2004 17:44:26 -0600, Jeffrey botman Broome
<[EMAIL PROTECTED]> wrote:
> Teddy wrote:
> >
> > Someone's gonna hafta try to cut down the netcode of the vehicles alot
> > before we can feasibly use them in multiplayer
> >
>
> Knowing what I know about other physics engines (not knowing all that
> much about Havok), flying vehicles usually require less bandwidth to
> keep the client and server in sync with each other because they have
> simpler physics properties.  Wheeled vehicles tend to have more contacts
> with the ground and have things like complex suspension/steering which
> all need to be replicated between the server and all clients.
>
> If you are making a futuristic MOD (like UT2004), make all of your
> vehicles flying vehicles (or very low hovering vehicles).
>
> If you're doing a Road Rally kind of MOD, or a Demolition Derby kind of
> MOD, best of luck to you.  :)
>
> --
> Jeffrey "botman" Broome
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to