What about a Racing boat mod?
On Tue, 14 Dec 2004 17:44:26 -0600, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Teddy wrote: > > > > Someone's gonna hafta try to cut down the netcode of the vehicles alot > > before we can feasibly use them in multiplayer > > > > Knowing what I know about other physics engines (not knowing all that > much about Havok), flying vehicles usually require less bandwidth to > keep the client and server in sync with each other because they have > simpler physics properties. Wheeled vehicles tend to have more contacts > with the ground and have things like complex suspension/steering which > all need to be replicated between the server and all clients. > > If you are making a futuristic MOD (like UT2004), make all of your > vehicles flying vehicles (or very low hovering vehicles). > > If you're doing a Road Rally kind of MOD, or a Demolition Derby kind of > MOD, best of luck to you. :) > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ChessMess Stratactic Studios http://www.StratacticStudios.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

