Addphysicsflag/remphysics flag just do the same thing that setphysicsflag does (which I didn’t even notice existed until now. ;p)
GetRulesMode() is all inside the gamerules and has nothing to do with a convar at all. I have an info entity that is placed in the map with variables like: gametype, roundtime, respawn times, etc. the gamerules get initialized from it. -omega -----Original Message----- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: January 1, 2005 4:31 PM To: [email protected] Subject: Re: [hlcoders] PlayerSpawn Actually I was also wondering what the AddPhysicsFlag / RemPhysicsFlag actually does? Also where did you add these ? GetRulesMode() is a function you created in SDKGameRules? so you must have added some kind of ConVar. Something like mp_gamemode 1 2 3 RULES_CLASSIC = 1 RULES_CUSTOM = 2 etc etc (Just as examples dunno if this is actually what was done just guestamating :) Then did you define RULES_CLASSIC in the SDKGameRules ? -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.7 - Release Date: 30/12/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

