Addphysicsflag/remphysics flag just do the same thing that setphysicsflag
does (which I didn’t even notice existed until now. ;p)

GetRulesMode() is all inside the gamerules and has nothing to do with a
convar at all. I have an info entity that is placed in the map with
variables like: gametype, roundtime, respawn times, etc. the gamerules get
initialized from it.

-omega



-----Original Message-----
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: January 1, 2005 4:31 PM
To: [email protected]
Subject: Re: [hlcoders] PlayerSpawn

Actually I was also wondering what the AddPhysicsFlag / RemPhysicsFlag
actually does?
Also where did you add these ?

GetRulesMode() is a function you created in SDKGameRules? so you must have
added some kind of ConVar.
Something like mp_gamemode 1 2 3
RULES_CLASSIC = 1
RULES_CUSTOM = 2
etc etc (Just as examples dunno if this is actually what was done just
guestamating :)

Then did you define RULES_CLASSIC in the SDKGameRules ?

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