That would be a most ideal situation. I just hope it will also compile fine when you give me your class ,w ithout the contents of possible functions...
=============================================== Stefan Hendriks FunDynamic & RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com =============================================== -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Draco Verzonden: maandag 10 januari 2005 13:57 Aan: [email protected] Onderwerp: Re: [hlcoders] This should not be possible, yet it works!? Dunno if this applies to HL2 coding(I swear, if I don't get MSVC 2003 soon*grumble*) but pretty much half the crap I added to my MOD required me to add members to CBaseEntity. All plugin authors need to do is update their plugin everytime the mod is updated, mod authors make the declaration of those classes available on their website, just like with their FGD. simple. -- ********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

