That would be a most ideal situation. I just hope it will also compile
fine when you give me your class ,w ithout the contents of possible
functions...

===============================================
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===============================================

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Draco
Verzonden: maandag 10 januari 2005 13:57
Aan: [email protected]
Onderwerp: Re: [hlcoders] This should not be possible, yet it works!?


Dunno if this applies to HL2 coding(I swear, if I don't get MSVC 2003
soon*grumble*) but pretty much half the crap I added to my MOD required
me to add members to CBaseEntity. All plugin authors need to do is
update their plugin everytime the mod is updated, mod authors make the
declaration of those classes available on their website, just like with
their FGD. simple.

--

**********************
Draco
Coder for Perfect Dark
http://perfectdark.game-mod.net

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