Actually cause things brings up another point, now that you show me this.

I am going to be making a lean  left / right also.
This would basically the same case when leaning and the bounding box would
need to be big enough to to the side the lean on.

Something like.....

Lean left
+----------+
|              0 |
|              /|\|
|               | |
|              /\ |
+----------+

Lean Right

+-----------+
| 0                |
| /|\               |
|  |                |
| /\                |
+-----------+



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 13, 2005 6:26 PM
Subject: Re: [hlcoders] Player Position


r00t 3:16 wrote:

I have been playing around with the player position for my prone.

I believe that collision boxes (used around players) are axis aligned in Half-Life2 (as they were in Half-Life1). The collision box DOES NOT rotate as the player rotates. If you made this be the player collision box when the player was prone (head facing North, feet facing South)...

   +---+
   | o |
   |/|\|
   | | |
   |/ \|
   +---+

...here is what you would see when the player turn 90 degrees to the
left...

   +---+
   |/  |/
  0----|
   |\  |\
   |   |
   +---+

...notice the bounding box DOES NOT rotate along with the player.

If you are going to do a prone position you would make a bounding box
that looks like this...

   +---------+
   |    o    |
   |   /|\   |
   |    |    |
   |   / \   |
   +---------+

...which means you can't have the left or right side of your body be
right up against colliding geometry in the level (axis aligned bounding
boxes are a pain, aren't they?).

--
Jeffrey "botman" Broome

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