I haven't done lean yet for Source but how I did in the UT2004 version of my mod was similar to what you said. To prevent players from leaning into walls(and thus seeing through them etc) was to do a trace when trying to lean and while leaning. As far as 3rd person, I did the lean animation in code, rotating from a spine bone, I'm sure this can be done for Source as well with some set up in the QC before compiling. It's always best to do as much as you can with out involving artists ;).
-- www.neotokyohq.com Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>: > > In most games, leaning is accomplished by sliding the camera out to the > right (when leaning right) or the left (when leaning left) and having an > animation that tilts the player's body to the right (or left). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

