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One note, Matt.



First:

I fixed the physics bugs with the code in  <http://www.sourcewiki.org/>
www.sourcewiki.org



Well, when I walk in a room and touch a physics object (a chair or a table),

the pitch parameter turns, but only one time.



I used cl_showanimstate to see it.



The aim_pitch turns from 0.0 to random number and the HL2DM model

change the pose animation



Why this change??



Sorry for my English.



>I change the pose parameter in this function in base_playeranimstate.cpp,

>Using HL2DM animations.



>void CBasePlayerAnimState::ComputePoseParam_BodyPitch()

>{

>      // Get pitch from v_angle

>      float flPitch = m_flEyePitch;

>      if ( flPitch > 180.0f )

>      {

>            flPitch -= 360.0f;

>      }

>      flPitch = clamp( flPitch, -90, 90 );

>

>      // See if we have a blender for pitch

>      int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" );

>      if ( pitch < 0 )

>            return;

>      SetOuterPoseParameter( pitch, flPitch );

>      g_flLastBodyPitch = flPitch;

>}

>

>I changed LookupPoseParameter("body_pitch")

>with LookupPoseParameter( "aim_pitch"). But don't work.

>

>Can this be a pitch bug in SDK??

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