Iwas thinking .. why don't you just pre-calculate the spot where the
bullet will land if it were to fall acording to gravity ..
do a traceline and see how far your target is, then figure out how
much it would fall ... etc, you get the idea.


On Wed, 2 Feb 2005 16:12:54 -0700, Dave R. Meyers
<[EMAIL PROTECTED]> wrote:
> Look at the crossbow code.  The rebar bolt already does this.  When you
> shoot at a far target, the bolt drops, and it drops a lot if you are
> shooting really far.
>
> Dave R. Meyers
> Starbreaker
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
> Sent: Tuesday, February 01, 2005 10:10 PM
> To: [email protected]
> Subject: [hlcoders] Weapon ballastics
>
> This may have been mentioned before but was unable to find the post.
>
> Is it possible to calculate the distance the bullet has traveled, and then
> start to decrease the bullet velocity and FPS (would need to convert feet
> per second to inches per second) depending on how far the bullet has
> traveled, and if possible have the bullet start to drop the further is
> travels.
>
> This would allow the player to have to compensate a bit depending how far
> they are shooting etc.
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
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