Iwas thinking .. why don't you just pre-calculate the spot where the bullet will land if it were to fall acording to gravity .. do a traceline and see how far your target is, then figure out how much it would fall ... etc, you get the idea.
On Wed, 2 Feb 2005 16:12:54 -0700, Dave R. Meyers <[EMAIL PROTECTED]> wrote: > Look at the crossbow code. The rebar bolt already does this. When you > shoot at a far target, the bolt drops, and it drops a lot if you are > shooting really far. > > Dave R. Meyers > Starbreaker > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 > Sent: Tuesday, February 01, 2005 10:10 PM > To: [email protected] > Subject: [hlcoders] Weapon ballastics > > This may have been mentioned before but was unable to find the post. > > Is it possible to calculate the distance the bullet has traveled, and then > start to decrease the bullet velocity and FPS (would need to convert feet > per second to inches per second) depending on how far the bullet has > traveled, and if possible have the bullet start to drop the further is > travels. > > This would allow the player to have to compensate a bit depending how far > they are shooting etc. > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

