I found the following section of code:
=====================================================
void CPropJeep::GetCannonAim( Vector *resultDir )
{
Vector muzzleOrigin;
QAngle muzzleAngles;
GetAttachment( LookupAttachment("gun_ref"), muzzleOrigin, muzzleAngles
);
AngleVectors( muzzleAngles, resultDir );
}
=====================================================
Does anyone know how the "gun_ref" attachment works?
Is it looking at the player's gun's direction? If so, why, there
isn't supposed to even be a gun while in the vehicle?? I do have one
showing up, so if anyone knows how to get rid of it, I would
appreciate it.
--
=============================
<SB> Childe Roland
"I will show you fear in a handful of jellybeans."
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