I think you want GetVehicleEyeOffest or something similar.
Then adjust the players offset bases on that? Not looking at the code right now but in a few I will look at it...
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "<SB> Childe Roland" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, February 02, 2005 6:25 PM Subject: Re: [hlcoders] ThirdPerson View in Vehicle
I found the following section of code: ===================================================== void CPropJeep::GetCannonAim( Vector *resultDir ) { Vector muzzleOrigin; QAngle muzzleAngles; GetAttachment( LookupAttachment("gun_ref"), muzzleOrigin, muzzleAngles ); AngleVectors( muzzleAngles, resultDir ); } ===================================================== Does anyone know how the "gun_ref" attachment works? Is it looking at the player's gun's direction? If so, why, there isn't supposed to even be a gun while in the vehicle?? I do have one showing up, so if anyone knows how to get rid of it, I would appreciate it.
-- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans."
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

