I think the easiest way to fix this would be to have the camera rotate with the vehicle turning. Has anyone tried to do this??
On Wed, 2 Feb 2005 17:25:37 -0600, <SB> Childe Roland <[EMAIL PROTECTED]> wrote: > I found the following section of code: > ===================================================== > void CPropJeep::GetCannonAim( Vector *resultDir ) > { > Vector muzzleOrigin; > QAngle muzzleAngles; > GetAttachment( LookupAttachment("gun_ref"), muzzleOrigin, > muzzleAngles ); > AngleVectors( muzzleAngles, resultDir ); > } > ===================================================== > Does anyone know how the "gun_ref" attachment works? > Is it looking at the player's gun's direction? If so, why, there > isn't supposed to even be a gun while in the vehicle?? I do have one > showing up, so if anyone knows how to get rid of it, I would > appreciate it. > > -- > ============================= > <SB> Childe Roland > "I will show you fear in a handful of jellybeans." > -- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders