I think the easiest way to fix this would be to have the camera rotate
with the vehicle turning.  Has anyone tried to do this??


On Wed, 2 Feb 2005 17:25:37 -0600, <SB> Childe Roland
<[EMAIL PROTECTED]> wrote:
> I found the following section of code:
> =====================================================
> void CPropJeep::GetCannonAim( Vector *resultDir )
> {
>         Vector  muzzleOrigin;
>         QAngle  muzzleAngles;
>         GetAttachment( LookupAttachment("gun_ref"), muzzleOrigin, 
> muzzleAngles );
>         AngleVectors( muzzleAngles, resultDir );
> }
> =====================================================
> Does anyone know how the "gun_ref" attachment works?
> Is it looking at the player's gun's direction?  If so, why, there
> isn't supposed to even be a gun while in the vehicle??  I do have one
> showing up, so if anyone knows how to get rid of it, I would
> appreciate it.
>
> --
> =============================
> <SB> Childe Roland
> "I will show you fear in a handful of jellybeans."
>


--
=============================
<SB> Childe Roland
"I will show you fear in a handful of jellybeans."

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