To change it, use setmodel("player/newmodelname.mdl");But you will also need to precache it. Do that in the ::Precache() function like this:
PrecacheModel( "models/newmodelname.mdl" );
There ya go. New model
David Nelson wrote:
If you go into AI_InitUtils.cpp and remove the setmodel() in the ::Spawn function and then run the game and type 3rd person, then load the same map you just laded a big grey model appears.. seems strange, its flatshaded and no animations besides an idle exist. Still am lost as how to set the basic player model to another one.. but hey this was cool so I thought I'd share..
David
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