To change it, use setmodel("player/newmodelname.mdl");

But you will also need to precache it. Do that in the ::Precache()
function like this:

PrecacheModel( "models/newmodelname.mdl" );


There ya go. New model

David Nelson wrote:

If you go into AI_InitUtils.cpp and remove the setmodel() in the ::Spawn
function and then run the game and type 3rd person, then load the same map
you just laded a big grey model appears.. seems strange, its flatshaded and
no animations besides an idle exist.  Still am lost as how to set the basic
player model to another one.. but hey this was cool so I thought I'd share..


David


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