-- [ Picked text/plain from multipart/alternative ] I'm finding it hard to find help on this topic as well.. I'm thinking it might have to do with animations or something?
Thanks anyway! David -------Original Message------- From: Bad HAL 9000 Date: 02/04/05 16:56:16 To: [email protected] Subject: Re: [hlcoders] sp already has a full player model I guess not. I dont see how it wouldnt work. But I do work with the MP SDK rather then the SP. I dont know how it would be different. David Nelson wrote: >-- >[ Picked text/plain from multipart/alternative ] >But actually that doesn't work. I did that in HL2_Player.cpp in the >precache and in the spawn function (where hl2 sets the hands up) and >nothing changes. I've tried the barney model and a citizen model. Neither >works. It just crashes. Plus just changing the precache and the setmodel >in the hl2_player.cpp seems not to change a thing. I'm going to try what >you said one more time but I've been screwing with this for awhile. I am >doing this in the single player source and not the multiplayer source. Ok I >double checked and no change took place.. not even an error msg.... > >But thanks a ton for the reply and maybe you have another idea? > >-------Original Message------- > >From: Bad HAL 9000 >Date: 02/04/05 09:16:18 >To: [email protected] >Subject: Re: [hlcoders] sp already has a full player model > >To change it, use setmodel("player/newmodelname.mdl"); > >But you will also need to precache it. Do that in the ::Precache() >function like this: > >PrecacheModel( "models/newmodelname.mdl" ); > > >There ya go. New model > >David Nelson wrote: > > > >>If you go into AI_InitUtils.cpp and remove the setmodel() in the ::Spawn >>function and then run the game and type 3rd person, then load the same map >>you just laded a big grey model appears.. seems strange, its flatshaded and >>no animations besides an idle exist. Still am lost as how to set the basic >>player model to another one.. but hey this was cool so I thought I'd share >> >> > > > >>David >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >-- > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

