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I'm finding it hard to find help on this topic as well.. I'm thinking it
might have to do with animations or something?

Thanks anyway!
David

-------Original Message-------

From: Bad HAL 9000
Date: 02/04/05 16:56:16
To: [email protected]
Subject: Re: [hlcoders] sp already has a full player model

I guess not. I dont see how it wouldnt work. But I do work with the MP
SDK rather then the SP. I dont know how it would be different.

David Nelson wrote:

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>But actually that doesn't work.  I did that in HL2_Player.cpp in the
>precache and in the spawn function (where hl2 sets the hands up)  and
>nothing changes.  I've tried the barney model and a citizen model.  Neither
>works.  It just crashes.  Plus just changing the precache and the setmodel
>in the hl2_player.cpp seems not to change a thing.  I'm going to try what
>you said one more time but I've been screwing with this for awhile.  I am
>doing this in the single player source and not the multiplayer source.  Ok
I
>double checked and no change took place.. not even an error msg....
>
>But thanks a ton for the reply and maybe you have another idea?
>
>-------Original Message-------
>
>From: Bad HAL 9000
>Date: 02/04/05 09:16:18
>To: [email protected]
>Subject: Re: [hlcoders] sp already has a full player model
>
>To change it, use setmodel("player/newmodelname.mdl");
>
>But you will also need to precache it. Do that in the ::Precache()
>function like this:
>
>PrecacheModel( "models/newmodelname.mdl" );
>
>
>There ya go. New model
>
>David Nelson wrote:
>
>
>
>>If you go into AI_InitUtils.cpp and remove the setmodel() in the ::Spawn
>>function and then run the game and type 3rd person, then load the same map
>>you just laded a big grey model appears.. seems strange, its flatshaded
and
>>no animations besides an idle exist.  Still am lost as how to set the
basic
>>player model to another one.. but hey this was cool so I thought I'd share

>>
>>
>
>
>
>>David
>>
>>
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>>
>>
>>
>>
>
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