I guess not. I dont see how it wouldnt work. But I do work with the MP
SDK rather then the SP. I dont know how it would be different.

David Nelson wrote:

--
[ Picked text/plain from multipart/alternative ]
But actually that doesn't work.  I did that in HL2_Player.cpp in the
precache and in the spawn function (where hl2 sets the hands up)  and
nothing changes.  I've tried the barney model and a citizen model.  Neither
works.  It just crashes.  Plus just changing the precache and the setmodel
in the hl2_player.cpp seems not to change a thing.  I'm going to try what
you said one more time but I've been screwing with this for awhile.  I am
doing this in the single player source and not the multiplayer source.  Ok I
double checked and no change took place.. not even an error msg....

But thanks a ton for the reply and maybe you have another idea?

-------Original Message-------

From: Bad HAL 9000
Date: 02/04/05 09:16:18
To: [email protected]
Subject: Re: [hlcoders] sp already has a full player model

To change it, use setmodel("player/newmodelname.mdl");

But you will also need to precache it. Do that in the ::Precache()
function like this:

PrecacheModel( "models/newmodelname.mdl" );


There ya go. New model

David Nelson wrote:



If you go into AI_InitUtils.cpp and remove the setmodel() in the ::Spawn
function and then run the game and type 3rd person, then load the same map
you just laded a big grey model appears.. seems strange, its flatshaded and
no animations besides an idle exist.  Still am lost as how to set the basic
player model to another one.. but hey this was cool so I thought I'd share.





David


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives,


please visit:


http://list.valvesoftware.com/mailman/listinfo/hlcoders









_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders


--



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders







_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to