Hi this my first post,  and im a novice c++ coder, so please go easy :)

Im working with the MP source code and im changing the behaviour of  the
frag grenade,
in basegrenade_shared.cpp I have added a new method called
Frag_Detonate(), which is identical
to the method Detonate, in all aspects except I iterate 50 times to call
FX_FireBullet, with differing QAngles for points "uniformly distributed
on a sphere", this works well for less than 30 points with the traces
drawn and bullet impacts left behind, however any higher and points are
drawn, using traces button in game tell me that 50 odd traces have been
enumerated but I can only ever see around 30 marks (drawing traces
doesnt help me establish if all traces were done as everything is to
fast, though it appears that there are too few). Is there a limit on the
number of traces per tick, or something else preventing  the effect,
have I made  to many temp entitys so not all are been created.

Thanks

rhodan

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