On Tue, 15 Feb 2005 03:10:40 +0100, Beppo <[EMAIL PROTECTED]> wrote:
> If someone changes a value within my codes or writes codes that change the
> behaviour of my codes then he is actually reusing it.
Neg. I'm not redistributing your [already freely available] work, nor
am I calling it my own. Sorry pal.

> In terms of inherited classes this means that any direct copy of my codes
> that is then changed or an inherited class with changed behaviour is
> actually reusing my codes too. So this falls under the intellectual property
> copyright law.
Again, neg.

> But if a mod states in its licensee agreement that you are not allowed to
> change it in any way (agree to perform no after market modifications in
> termy to be allowed to use it) then the whole thing will be copyrighted.
> Either install it by agreeing or do not install it... your choice.
I believe I have my fair use rights despite the EULA, but assuming
we're in hell and I don't, then I hope both of your regular players
will enjoy all three of your mod's boring, identical servers for the
whole week.

Karl:
 * I do take it as a challenge, as I find this kind of thing fun.
Beyond that if the system is never tested and publically disgraced it
will never be fixed. If I enjoyed the mod and wished to further mod
it, however, I'd aggressivly go at it with purpose. I wouldn't however
release something just to "screw up" gameplay :/ If I released
anything I would release something on which people could build
improvements to the gameplay despite the wishes of the original mod
authors.

 * Just because the EFF is biased doesn't mean they're wrong :P

 * Be happy to - 'stosw' on gamesurge, #sourcemod among others.

Me:
It's "shouldn't" you moron.

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