On Tue, 15 Feb 2005 03:10:40 +0100, Beppo <[EMAIL PROTECTED]> wrote: > If someone changes a value within my codes or writes codes that change the > behaviour of my codes then he is actually reusing it. Neg. I'm not redistributing your [already freely available] work, nor am I calling it my own. Sorry pal.
> In terms of inherited classes this means that any direct copy of my codes > that is then changed or an inherited class with changed behaviour is > actually reusing my codes too. So this falls under the intellectual property > copyright law. Again, neg. > But if a mod states in its licensee agreement that you are not allowed to > change it in any way (agree to perform no after market modifications in > termy to be allowed to use it) then the whole thing will be copyrighted. > Either install it by agreeing or do not install it... your choice. I believe I have my fair use rights despite the EULA, but assuming we're in hell and I don't, then I hope both of your regular players will enjoy all three of your mod's boring, identical servers for the whole week. Karl: * I do take it as a challenge, as I find this kind of thing fun. Beyond that if the system is never tested and publically disgraced it will never be fixed. If I enjoyed the mod and wished to further mod it, however, I'd aggressivly go at it with purpose. I wouldn't however release something just to "screw up" gameplay :/ If I released anything I would release something on which people could build improvements to the gameplay despite the wishes of the original mod authors. * Just because the EFF is biased doesn't mean they're wrong :P * Be happy to - 'stosw' on gamesurge, #sourcemod among others. Me: It's "shouldn't" you moron. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

