"If someone changes a value within my codes or writes codes that change the behavior of my codes then he is actually reusing it."
Again copyright law in no way shape or form protects behavior. The modification of a programs behavior does not violate copyright law. If you can quantify the behavior in a formula or algorithm you can patent the formula or algorithm and get protection that way. Modification of binaries by an individual is a bit of a grey area as long as the modified binaries are not redistributed. Keep in mind someone running a server has not distributed any binaries in any form. "In terms of inherited classes this means that any direct copy of my codes that is then changed or an inherited class with changed behavior is actually reusing my codes too. So this falls under the intellectual property copyright law." Truth is I am not aware of any modification to a mod-game that uses inheritance. You would have to distribute the original header files with your mod-game for this to even be possible. Inheritance and what constitutes derived work is another grey area. At best it would prevent someone from distributing their modifications, assuming the inheritance used the original classes of the game. It would not prevent the modifications from being used on the server owned by the person that made the modifications. Most companies that distribute header files add a definition of derived work to the right to use portion of the user agreement. Ex: "All binaries generated with these header files constitute a derived work and is subject to all terms and conditions of this agreement." -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Beppo Sent: Monday, February 14, 2005 9:11 PM To: [email protected] Subject: Re: [hlcoders] Re: [OT] [OT] "Safe way" of setting weapon damages? If someone changes a value within my codes or writes codes that change the behaviour of my codes then he is actually reusing it. In terms of inherited classes this means that any direct copy of my codes that is then changed or an inherited class with changed behaviour is actually reusing my codes too. So this falls under the intellectual property copyright law. And to the SDK... I guess you will find some text in the readme/info that actually allows you to chnage the SDK source codes to a specific degree for non commercial projects... including mods. But if a mod states in its licensee agreement that you are not allowed to change it in any way (agree to perform no after market modifications in termy to be allowed to use it) then the whole thing will be copyrighted. Either install it by agreeing or do not install it... your choice. -- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

