Remove some entities from the map? We've had a similar issue, but we resolved it by lowering the number of entities in use at any one time, to be fair, in an online game, when you're at that level of entities you actually begin to impact performance on low - mid end machines.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Jones Sent: 23 June 2005 21:09 To: [email protected] Subject: Re: [hlcoders] Resetting entites on round restart. I realize this is an old thread but I'm running into problems getting the system you've described to work. It seems to work ok for maps with a limited number of entities but when the number increases to roughly 550 entities I get an "ED_Alloc: no free edicts" error. Basically I run through the current list of entities and delete those that I don't need. Then I call MapEntity_ParseAllEntities to get them all back using a cached version of the original map string. My first thought was that UTIL_Remove wasn't actually clearing stuff out until the next frame so I tried waiting to call Map...Entities() but no luck. I've also tried calling SetFree() on every edict that's deleted. Does anyone have any insight? Thanks, -Tim _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

