There are 2 things i'm trying to accomplish at the moment. First I would like to know how to play a sound on all players. Right now I use the following code to play a sound when a player captures a flag:
EmitSound( "Flag.Captured" ); but that only plays the sound on the client if he's close enough to the captured flag. How do I play a sound on all players, no mather how far they are away from a captured flag? Second thing is how to send a UserMessage to all clients. I only know how to send one to one particular player: CSingleUserRecipientFilter filter ( this ); // set recipient filter.MakeReliable(); // reliable transmission UserMessageBegin( filter, "MyMessage" ); // create message WRITE_BYTE( 1 ); // fill message WRITE_BYTE( 0 ); // fill message MessageEnd(); //send message What do I need to do to send it to all connected players? Thanks in advance, Erikk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

