emit sound pPlayer - i dont know if your source, or
hl1
^ that is hl 1

as for second, take a look at hudmesage cvar (mappers
cvar)

--- Erik K <[EMAIL PROTECTED]> wrote:
> There are 2 things i'm trying to accomplish at the
> moment.
>
> First I would like to know how to play a sound on
> all players. Right
> now I use the following code to play a sound when a
> player captures a
> flag:
>
> EmitSound( "Flag.Captured" );
>
> but that only plays the sound on the client if he's
> close enough to
> the captured flag. How do I play a sound on all
> players, no mather how
> far they are away from a captured flag?
>
> Second thing is how to send a UserMessage to all
> clients. I only know
> how to send one to one particular player:
>
> CSingleUserRecipientFilter filter ( this ); // set
> recipient
> filter.MakeReliable(); // reliable transmission
>
> UserMessageBegin( filter, "MyMessage" ); // create
> message
> WRITE_BYTE( 1 ); // fill message
> WRITE_BYTE( 0 ); // fill message
> MessageEnd(); //send message
>
> What do I need to do to send it to all connected
> players?
>
> Thanks in advance,
>
>
> Erikk
>
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http://ammahls.com





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