emit sound pPlayer - i dont know if your source, or hl1 ^ that is hl 1 as for second, take a look at hudmesage cvar (mappers cvar)
--- Erik K <[EMAIL PROTECTED]> wrote: > There are 2 things i'm trying to accomplish at the > moment. > > First I would like to know how to play a sound on > all players. Right > now I use the following code to play a sound when a > player captures a > flag: > > EmitSound( "Flag.Captured" ); > > but that only plays the sound on the client if he's > close enough to > the captured flag. How do I play a sound on all > players, no mather how > far they are away from a captured flag? > > Second thing is how to send a UserMessage to all > clients. I only know > how to send one to one particular player: > > CSingleUserRecipientFilter filter ( this ); // set > recipient > filter.MakeReliable(); // reliable transmission > > UserMessageBegin( filter, "MyMessage" ); // create > message > WRITE_BYTE( 1 ); // fill message > WRITE_BYTE( 0 ); // fill message > MessageEnd(); //send message > > What do I need to do to send it to all connected > players? > > Thanks in advance, > > > Erikk > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > http://ammahls.com __________________________________ Celebrate Yahoo!'s 10th Birthday! Yahoo! Netrospective: 100 Moments of the Web http://birthday.yahoo.com/netrospective/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

