Ronny, Have you tried (from gameevents.res) "round_start"?
-- Roy "Kylratix" Laurie HalfLifeTwoDev (http://www.hl2dev.com/) On 14 Mar 2005 at 18:14, Ronny Schedel wrote: > Some more events would be nice for CS:S: > > round restart > game commencing > > Greets > Ronny > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Content-description: Mail message body > > > > Excellent. Thank you. > > > > Hopefully it will be the former, if not just for posterity. That and the > > workaround is > > somewhat resource intensive compared to the alternative. > > > > On a similar topic, there is the a lack of a "bomb_begin_plant" and a > > "hostage_stops_following". These events are, again, a matter of posterity. > > > > Current events include bomb explosion, bomb beginning defuse (which is > > nice), and > > abortion of defuse. The defusing events are excellent and I'd like to see > > its likeness > > for the Terrorist act of planting. > > > > "hostage_follows" makes a lot of interesting things possible on cs_ maps. > > Unfortunately, unless the hostage dies or is rescued, the plugin has no > > efficient > > means of learning if the hostage stopped following for some other reason. > > This > > negates the usefulness of hostage_follows, since we can not truly tell if > > it's following > > at any given time or not without an extensive and heavily resource > > intensive > > workaround, which I have not been able to devise at the moment. > > > > Thanks again, Alfred. > > > > -- Roy "Kylratix" Laurie > > HalfLifeTwoDev (http://www.hl2dev.com/) > > > > > > On 14 Mar 2005 at 0:40, Alfred Reynolds wrote: > > > >> The code doesn't set anything but the userid parameter to a useful value > >> right now. I have passed on the problem and they will look into either > >> updating the code or amending the description. > >> > >> - Alfred > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie > >> Sent: Sunday, March 13, 2005 11:07 AM > >> To: [email protected] > >> Subject: [hlcoders] BUG? Server Plugins => FireGameEvent => > >> hostage_rescued > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Content-description: Mail message body > >> > >> Snippet from my SRCDS's modevent.res for CS:S: > >> > >> "hostage_rescued" > >> { > >> "userid" "short" // player who rescued the > >> hostage > >> "hostage" "short" // hostage entity index > >> "site" "short" // rescue site index > >> } > >> > >> > >> My plugin has been showing, to my dismay, that the hostage index > >> constantly returns as 0. Not very helpful at all. > >> > >> It does work, however, with hostage_killed. > >> > >> > >> -- Roy "Kylratix" Laurie > >> HalfLifeTwoDev (http://www.hl2dev.com/) > >> > >> Sincerely, > >> Roy Laurie > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

