Ronny,

Have you tried (from gameevents.res) "round_start"?

-- Roy "Kylratix" Laurie
HalfLifeTwoDev (http://www.hl2dev.com/)


On 14 Mar 2005 at 18:14, Ronny Schedel wrote:

> Some more events would be nice for CS:S:
>
> round restart
> game commencing
>
> Greets
> Ronny
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Content-description: Mail message body
> >
> > Excellent. Thank you.
> >
> > Hopefully it will be the former, if not just for posterity. That and the
> > workaround is
> > somewhat resource intensive compared to the alternative.
> >
> > On a similar topic, there is the a lack of a "bomb_begin_plant" and a
> > "hostage_stops_following". These events are, again, a matter of posterity.
> >
> > Current events include bomb explosion, bomb beginning defuse (which is
> > nice), and
> > abortion of defuse. The defusing events are excellent and I'd like to see
> > its likeness
> > for the Terrorist act of planting.
> >
> > "hostage_follows" makes a lot of interesting things possible on cs_ maps.
> > Unfortunately, unless the hostage dies or is rescued, the plugin has no
> > efficient
> > means of learning if the hostage stopped following for some other reason.
> > This
> > negates the usefulness of hostage_follows, since we can not truly tell if
> > it's following
> > at any given time or not without an extensive and heavily resource
> > intensive
> > workaround, which I have not been able to devise at the moment.
> >
> > Thanks again, Alfred.
> >
> > -- Roy "Kylratix" Laurie
> > HalfLifeTwoDev (http://www.hl2dev.com/)
> >
> >
> > On 14 Mar 2005 at 0:40, Alfred Reynolds wrote:
> >
> >> The code doesn't set anything but the userid parameter to a useful value
> >> right now. I have passed on the problem and they will look into either
> >> updating the code or amending the description.
> >>
> >> - Alfred
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
> >> Sent: Sunday, March 13, 2005 11:07 AM
> >> To: [email protected]
> >> Subject: [hlcoders] BUG? Server Plugins => FireGameEvent =>
> >> hostage_rescued
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Content-description: Mail message body
> >>
> >> Snippet from my SRCDS's modevent.res for CS:S:
> >>
> >> "hostage_rescued"
> >> {
> >>   "userid"  "short" // player who rescued the
> >> hostage
> >>   "hostage" "short" // hostage entity index
> >>   "site"    "short" // rescue site index
> >> }
> >>
> >>
> >> My plugin has been showing, to my dismay, that the hostage index
> >> constantly returns as 0. Not very helpful at all.
> >>
> >> It does work, however, with hostage_killed.
> >>
> >>
> >> -- Roy "Kylratix" Laurie
> >> HalfLifeTwoDev (http://www.hl2dev.com/)
> >>
> >> Sincerely,
> >>  Roy Laurie
> >> --
> >>
> >> _______________________________________________
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> >>
> >>
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> >>
> >>
> >
> >
> > --
> >
> > _______________________________________________
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> >
>
>
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