First question: Everything in EYE mode spectator seems to be working except the view angle is not updating. I think it just sits at 0,0,0. But I can see the weapon and weapon animations just fine and the camera tracks the players movement too. I believe the view angle along with the other eye mode stuff is dealt with client side because the client already receives those numbers (view angle, origin etc..) for all players within sight. I just don't know where this is dealt with in the hl2 sdk. I checked out hltvcamera.cpp but that doest seem to be it. Does any know where the client side spectator stuff is dealt with or if this is really a client side problem at all? Other than that, spectator mode seems to be working normal.
Second question, what is the equivalent of AddToFullPack function for hl2? I have some entities in my mod that can only be seen by members of a certain team and more importantly not the others. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders