Andrew (British_Bomber) wrote: ...
So I decided for right now just to use our mod's original NVG effect.... a massivly bright dlight. Simple enough except for the fact that the dlights I use decided not to have an option for their brightness. Am I just blind?
I have no idea even how NVG looks ingame. But I think you can have a huge poligon with a blending mode thats add light. If that poligon its green tinted or have a "noise" texture, will looke even better. Yet another enhancement can be to render another light poligon before players, this whay you enhance the contrast of moving objects. But will look somewhat anti-natural. Yea, shaders can do whatever, but Its expensive and require hardware that support the feature. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

