I don't think you can speed hack by increasing your cl_cmdrate. Check out this bit of networking doco valve published recently:
"The client creates user commands from sampling input devices with the same tick rate that the server is running with. A user command is basically a snapshot of the current keyboard and mouse state." http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html So sending more snapshots is still only telling the server you're holding down the forwards button. And the server dosen't add your velocity every time it gets the user commands, it does it once per server frame. On 6/4/05, Jeff Fearn <[EMAIL PROTECTED]> wrote: > On 6/3/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > Jeff Fearn wrote: > > > > > > Am I correct that a player does not actually state their position in > > > the world but simply gives impulses (buttons), and therefore it's the > > > number of impulses per second that allows speed hacking? > > > > Yes, I believe that is correct. The player sends movement commands to > > the server and the server says "Hmmmm, okay you are moving in this > > direction, let me calculate your new velocity and location based on > > where I think you were before and which way you were going before and > > then I'll send that information back to you." The client doesn't even > > specify HOW MUCH they moved (i.e. the distance during that update). The > > client only says "I'm moving THIS way now". > > > > But note that the client is also simulating this movement update purely > > client-side (it just isn't authoritative since the server is the only > > one that keeps track of where everything REALLY is as far as collisions > > and bullet hits, etc.). > > Except the server can be fooled if you send it lots of updates because > it doesn't seem to validate how often you send updates ... assuming > that's how the speed hack actually works :) > > Jeff > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

