LOl, it is the same thing. The movement command is based on time, that is why velocity not position is passed. Keep in mind velocity is a measurement of distance over time. If you advance time it thinks you traveled farther.
You can look at the old quake code to get a fell how this is done. Also look on the web, there are some open source hacks out there. They basically speed time up for the program. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn Sent: Tuesday, June 07, 2005 3:37 AM To: [email protected] Subject: Re: [hlcoders] Speed hack detection, was new SDK version is live On 6/6/05, Deadman Standing <[EMAIL PROTECTED]> wrote: > It is based on world time, not # of commands. A speed hack is essentially an > exploit of the server's lag compensation. Number of commands is irrelevant. > A speed hack would still work if you were to only send a packet a second. I think you are wrong, Botman said this earlier: On 6/3/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Jeff Fearn wrote: > > > > Am I correct that a player does not actually state their position in > > the world but simply gives impulses (buttons), and therefore it's the > > number of impulses per second that allows speed hacking? > > Yes, I believe that is correct. The player sends movement commands to > the server and the server says "Hmmmm, okay you are moving in this > direction, let me calculate your new velocity and location based on > where I think you were before and which way you were going before and > then I'll send that information back to you." The client doesn't even > specify HOW MUCH they moved (i.e. the distance during that update). The > client only says "I'm moving THIS way now". So now I'm stuck, do I believe Botman or Deadman! Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

