I couldn't have said it better myself. If I buy a car, and I want to modify it, I should be allowed too. And if passengers complain they can get a free ride elsewhere.
Some people do not have all the time required to make a full blown HL mod, so maybe they find a mod they enjoy, but they have a few ideas, who's to say they can't make a few modifications here and there to try and improve game play for their own community? Now I am sure valve never intended for server side mods to exist in the first place, but if you look how much life they have added to the original half-life, they would be stupid to try and limit what coders can do with server-side mods. Of course I don't really think VALVe will listen to us, and I don't think they will ever make the plug-in interface even close to what was available for the original half-life. Only time will tell how much of an impact limited server-side mods will cause. Maybe we just don't understand VALVe's wisdom. Limited server side mods were the primary reason why I chose to close my community's server, my community was built around server-side mods and uniqueness, without server side mods I had nothing extra to offer to my community than any other server out there. I tried to go ahead and make some small modifications to HL2:DM (The ability to prime the hand grenades for one) and was stopped dead in my tracks when an update was released with no updated HL2:DM SDK. Though during the time I had the primable grenades on the server, it was a pretty busy server and people loved the grenades. Showing the ability to make small time modifications is the best way for a server community to stay alive. So that's one less source engine server VALVe has. - voogru. -----Original Message----- From: Manip [mailto:[EMAIL PROTECTED] Sent: Friday, June 17, 2005 8:26 PM To: [email protected] Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? It would have been easier and long term more beneficial to add a "Pure" CVAR than to restrict the freedom of server mod developers. Let's take Microsoft's Windows for an example; currently Windows is heavily consistent between machines and that is why it is currently a top market player, but the difference there is Microsoft don't *FORCE* consistency. You can design an application to look however you want. Look at Steam for example, it uses all non-standard controls. Can you imagine what would happen if Microsoft restricted your ability to do that? And you had to use all standard looking buttons/text boxes/labels etc, you'd be the first person in line complaining. And further more frankly I don't care that a few players are complaining about the look and feel of the game. There are well over one thousand game servers that are populated and playable at any one time. If I went to the cost and trouble of running a server I would want to run it the way *I FEEL* not the way some floating user feels it should be. Don't you think Server extensions have extended the life spam of 1.6? Do you *really* think after all this time I play 1.6 because I want to play using the de-facto CS rules. I play on a custom maps server; we have our own set of rules and standards and that is WHY I play and why the server is populated all day long. CSS is already dying because of the poor chooses Valve has made and by not listening to the devel community. You have broken custom map construction and have locked down server devel completely. I predict CSS will be replaced by a community built mod (which incidentally is what CS was originally) and that mod will give people back the freedoms which you guys at Valve have stolen. I mean talk about shooting yourselves in the foot Valve you just don't know what's good for you and spend too much time listening to a minority instead of the majority. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 18 June 2005 01:04 To: [email protected] Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? The PURE (or original, unmodified, standard, un-moded) concept would certainly address the issue. Education of that should not be any more difficult than education of secure/insecure or any of the other filter options. You could add a read-only cvar (similar to the way sv_secure works) that if set it disables certain api calls. Last time I looked the warcraft3 servers tended to have a lot of players on them. You might want to consider that before you start intentionally alienating those players. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, June 17, 2005 1:01 PM To: [email protected] Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing function? We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the warcraft3 superhero mod here...). - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

