-- [ Picked text/plain from multipart/alternative ] Oh noes! On 6/18/05, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > > I couldn't have said it better myself. > > If I buy a car, and I want to modify it, I should be allowed too. And if > passengers complain they can get a free ride elsewhere. > > Some people do not have all the time required to make a full blown HL mod, > so maybe they find a mod they enjoy, but they have a few ideas, who's to > say > they can't make a few modifications here and there to try and improve game > play for their own community? > > Now I am sure valve never intended for server side mods to exist in the > first place, but if you look how much life they have added to the original > half-life, they would be stupid to try and limit what coders can do with > server-side mods. > > Of course I don't really think VALVe will listen to us, and I don't think > they will ever make the plug-in interface even close to what was available > for the original half-life. > > Only time will tell how much of an impact limited server-side mods will > cause. Maybe we just don't understand VALVe's wisdom. > > Limited server side mods were the primary reason why I chose to close my > community's server, my community was built around server-side mods and > uniqueness, without server side mods I had nothing extra to offer to my > community than any other server out there. > > I tried to go ahead and make some small modifications to HL2:DM (The > ability > to prime the hand grenades for one) and was stopped dead in my tracks when > an update was released with no updated HL2:DM SDK. Though during the time > I > had the primable grenades on the server, it was a pretty busy server and > people loved the grenades. Showing the ability to make small time > modifications is the best way for a server community to stay alive. > > So that's one less source engine server VALVe has. > > - voogru. > > -----Original Message----- > From: Manip [mailto:[EMAIL PROTECTED] > Sent: Friday, June 17, 2005 8:26 PM > To: [email protected] > Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing > function? > > It would have been easier and long term more beneficial to add a "Pure" > CVAR > than to restrict the freedom of server mod developers. > > Let's take Microsoft's Windows for an example; currently Windows is > heavily > consistent between machines and that is why it is currently a top market > player, but the difference there is Microsoft don't *FORCE* consistency. > You > can design an application to look however you want. Look at Steam for > example, it uses all non-standard controls. Can you imagine what would > happen if Microsoft restricted your ability to do that? And you had to use > all standard looking buttons/text boxes/labels etc, you'd be the first > person in line complaining. > > And further more frankly I don't care that a few players are complaining > about the look and feel of the game. There are well over one thousand game > servers that are populated and playable at any one time. If I went to the > cost and trouble of running a server I would want to run it the way *I > FEEL* > not the way some floating user feels it should be. > > Don't you think Server extensions have extended the life spam of 1.6? Do > you > *really* think after all this time I play 1.6 because I want to play using > the de-facto CS rules. I play on a custom maps server; we have our own set > of rules and standards and that is WHY I play and why the server is > populated all day long. > > CSS is already dying because of the poor chooses Valve has made and by not > listening to the devel community. You have broken custom map construction > and have locked down server devel completely. I predict CSS will be > replaced > by a community built mod (which incidentally is what CS was originally) > and > that mod will give people back the freedoms which you guys at Valve have > stolen. I mean talk about shooting yourselves in the foot Valve you just > don't know what's good for you and spend too much time listening to a > minority instead of the majority. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Deadman > Standing > Sent: 18 June 2005 01:04 > To: [email protected] > Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing > function? > > The PURE (or original, unmodified, standard, un-moded) concept would > certainly address the issue. Education of that should not be any more > difficult than education of secure/insecure or any of the other filter > options. > > You could add a read-only cvar (similar to the way sv_secure works) that > if > set it disables certain api calls. > > Last time I looked the warcraft3 servers tended to have a lot of players > on > them. You might want to consider that before you start intentionally > alienating those players. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Friday, June 17, 2005 1:01 PM > To: [email protected] > Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing > function? > > We are more concerned with giving people consistent gameplay rather than > any specific cheat problem. You would be amazed at the number of people > that get confused (i.e email us complaining) when joining a HL1 based > server with some of the noisier mods (I am looking at the warcraft3 > superhero mod here...). > > - Alfred > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

