-- [ Picked text/plain from multipart/alternative ] Okay, Thanks. Josh
On 9/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > The bsp files support assets geting compresed into > them, i think this is the nearest it can get. (look up > pakrat) > > Please prove me wrong > > Adam > > --- Josh Coyne <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hello guys, > > > > I havent seen it anywhere so I figured I would ask > > here. Does the source > > engine support .pak files like the original > > Half-Life? if it does not is > > there an equivalent format (other than .gcf of > > course) that is used? > > > > Thanks, > > Josh 'gage' Coyne > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > My Website http://ammahls.com > Lead Programer NightFall > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > If you receive an email that has not got this signature line, please > delate the email, and not respond in any way to it. > > > > > ______________________________________________________ > Click here to donate to the Hurricane Katrina relief effort. > http://store.yahoo.com/redcross-donate3/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

