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Okay, Thanks.

Josh

On 9/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> The bsp files support assets geting compresed into
> them, i think this is the nearest it can get. (look up
> pakrat)
>
> Please prove me wrong
>
> Adam
>
> --- Josh Coyne <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hello guys,
> >
> > I havent seen it anywhere so I figured I would ask
> > here. Does the source
> > engine support .pak files like the original
> > Half-Life? if it does not is
> > there an equivalent format (other than .gcf of
> > course) that is used?
> >
> > Thanks,
> > Josh 'gage' Coyne
> > --
> >
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