Put an uncompressed zip file named zip0.zip (for additional zip files
increment the number) in your mod root directory.
Also you can use bspzip.exe to add files to a BSP and those will get
loaded before anything in the filesystem.

HL2 & CS:S don't use this feature (so it is less well tested/optimized
than it would be otherwise), but it is functional.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Josh Coyne
> Sent: Tuesday, September 06, 2005 4:45 AM
> To: [email protected]
> Subject: Re: [hlcoders] Pak file in Source?
>
> --
> [ Picked text/plain from multipart/alternative ] Okay, Thanks.
>
> Josh
>
> On 9/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >
> > The bsp files support assets geting compresed into them, i
> think this
> > is the nearest it can get. (look up
> > pakrat)
> >
> > Please prove me wrong
> >
> > Adam
> >
> > --- Josh Coyne <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ] Hello guys,
> > >
> > > I havent seen it anywhere so I figured I would ask here. Does the
> > > source engine support .pak files like the original
> Half-Life? if it
> > > does not is there an equivalent format (other than .gcf of
> > > course) that is used?
> > >
> > > Thanks,
> > > Josh 'gage' Coyne
> > > --
> > >
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