-- [ Picked text/plain from multipart/alternative ] I'm thinking of building a new feature for a mod. The feature is pretty coder intensive, so I'll get right into it. I have a class based mod, where two teams battle it out in an underground environment. So, one of the classes that's being designed is a scientist type that has no weapons, except for 4 robots. These robots are controlled completely by the scientist who has a list of formations that he can tell his robots to form. So to show graphically, I have created a map of what I'm thinking about. X - player (the scientist) + - the player controlled robots. Here's a few possible formations: + + + + ++ X or + X or X+ + + + + So you can select a hud element and the robots will go right into those formations, defending the player. How can I approach a feature this large? Remember, these robots do not roam from their assignment, they do not behave on their own. Their primary objective is to attack any enemy who fires apon the player or robot. And also to attack any enemy who's within a very close range of the player (or robot). Any ideas? -Greg --
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