Ok, I'll take a look. Shaders: http://developer.valvesoftware.com/w/index.php?title=Special:Search&redirs=0&searchx=1&search=shaders&limit=500&offset=0
Relevant links that don't just have the word "shader" in them somewhere: Authoring Shaders - Well, gee, this is great, but I'm not quite there yet. Shader - Thanks, but I know what one is. Adding Motion Blur - This one doesn't use shaders! Material Proxies / Procedural Materials - Neat! Now how do I actually use them? Well, this is fantastic, but I still want to know how do I APPLY shaders via the code to a model? Or a specific material? Searching for material systems, materials, really anything with the word material, I get: http://developer.valvesoftware.com/wiki/Materials Hooray! Materials! Now, what do I see here? Creating Materials - Ok, but.. Creating Decals - Wait, li- Skybox (2D) - that's no- Material Proxies - You already s- Water Shader - Goddamni- HL2 Shader Fallbacks - $!*%!^& DirectX Versions - $(*!&[EMAIL PROTECTED])&[EMAIL PROTECTED] So, perhaps you could be a bit more specific? How do I swap materials on models in the code, on the fly? On 9/15/05, Draco <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Search for articles on shaders and the material system, that's how you do > the glow shell now, swap the texture to a cool chromy one. Same with > cloaking. The man made out of water is just using a water material. > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

