Ok, I'll take a look.

Shaders:
http://developer.valvesoftware.com/w/index.php?title=Special:Search&redirs=0&searchx=1&search=shaders&limit=500&offset=0

Relevant links that don't just have the word "shader" in them somewhere:
Authoring Shaders - Well, gee, this is great, but I'm not quite there yet.
Shader - Thanks, but I know what one is.
Adding Motion Blur - This one doesn't use shaders!
Material Proxies / Procedural Materials - Neat! Now how do I actually use them?

Well, this is fantastic, but I still want to know how do I APPLY
shaders via the code to a model? Or a specific material?

Searching for material systems, materials, really anything with the
word material, I get:
http://developer.valvesoftware.com/wiki/Materials

Hooray! Materials! Now, what do I see here?
Creating Materials - Ok, but..
Creating Decals - Wait, li-
Skybox (2D) - that's no-
Material Proxies - You already s-
Water Shader - Goddamni-
HL2 Shader Fallbacks - $!*%!^&
DirectX Versions - $(*!&[EMAIL PROTECTED])&[EMAIL PROTECTED]


So, perhaps you could be a bit more specific?

How do I swap materials on models in the code, on the fly?

On 9/15/05, Draco <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Search for articles on shaders and the material system, that's how you do
> the glow shell now, swap the texture to a cool chromy one. Same with
> cloaking. The man made out of water is just using a water material.
>
> --
> Draco
> --
>
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