look at blues news game and mod dev about 1 month ago, they posted a shader source that changes texture on the fly - i dont know where i put the source i downloaded
--- Roffle Machine <[EMAIL PROTECTED]> wrote: > Ok, I'll take a look. > > Shaders: > http://developer.valvesoftware.com/w/index.php?title=Special:Search&redirs=0&searchx=1&search=shaders&limit=500&offset=0 > > Relevant links that don't just have the word > "shader" in them somewhere: > Authoring Shaders - Well, gee, this is great, but > I'm not quite there yet. > Shader - Thanks, but I know what one is. > Adding Motion Blur - This one doesn't use shaders! > Material Proxies / Procedural Materials - Neat! Now > how do I actually use them? > > Well, this is fantastic, but I still want to know > how do I APPLY > shaders via the code to a model? Or a specific > material? > > Searching for material systems, materials, really > anything with the > word material, I get: > http://developer.valvesoftware.com/wiki/Materials > > Hooray! Materials! Now, what do I see here? > Creating Materials - Ok, but.. > Creating Decals - Wait, li- > Skybox (2D) - that's no- > Material Proxies - You already s- > Water Shader - Goddamni- > HL2 Shader Fallbacks - $!*%!^& > DirectX Versions - $(*!&[EMAIL PROTECTED])&[EMAIL PROTECTED] > > > So, perhaps you could be a bit more specific? > > How do I swap materials on models in the code, on > the fly? > > On 9/15/05, Draco <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Search for articles on shaders and the material > system, that's how you do > > the glow shell now, swap the texture to a cool > chromy one. Same with > > cloaking. The man made out of water is just using > a water material. > > > > -- > > Draco > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. ______________________________________________________ Yahoo! for Good Donate to the Hurricane Katrina relief effort. http://store.yahoo.com/redcross-donate3/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

