-- [ Picked text/plain from multipart/alternative ] Can you attach/embed ActiveX objects into a Source game UI?
On 18/10/05, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > > Well, I was thinking it would be easier if we just used existing APIs > to render something onto a hidden window and after its done loading > the page we would just hook onto that window somehow and control it. > > I found an ActiveX version of the mozilla api here > http://www.iol.ie/~locka/mozilla/mozilla.htm > > It seems that you control it just the way you would control the IE > ActiveX object so I am guessing we can just attach this to a window > and go from there. > > Oh and hey ss =P > > -Aditya > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I've also considered a similar implementation to that > > Xfire<http://www.xfire.com>does to produce its in-game menus. I think > > it uses DirectX > > overlays. Xfire's in-game menus are entirely keyboard controlled, so > whether > > a mouse controllable UI is possible. Anyone know much about this or how > > Xfire implements its in-game menus. > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > I was looking into it to use as a semi-MotD, but instead of displaying > > > an MotD at server join it would rather show a server info screen. > > > > > > And as for your question of an in-game browser, no way is Source's > VGUI > > > a practical solution to making it (again because of the problems > > > experienced with it), it would probably be much better if you > > > implemented your own sort of HTML browser. > > > > > > -- Andrew > > > > > > Dan Stevens (IAmAI) wrote: > > > > > > >-- > > > >[ Picked text/plain from multipart/alternative ] > > > >I am afraid I cannot help you with your queries. However, would you > mine > > > if > > > >I asked what the purpose of your invistigation in the VGUI:HTML > control? > > > I > > > >am interested as I have been considering the possibility of an > in-game > > > web > > > >browser. Do you think such an application be practical to implement > using > > > >Source's VGUI? > > > > > > > >On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > >>I've tried messing around with the vgui::HTML widget for various > VGUI > > > >>elements, and noticed that scrolling via scrollbar does not work, > it's > > > >>apparently memory inefficient as trying to use the scrollbar lags > the > > > >>game, and the bitmap texture is not repainted behind the scrollbars > > > >>despite what is in the coding. Does anyone know of any sort of fixes > > > >>for this, or for Valve, is this ever going to be fixed? I've asked > > > >>around at other places and have not heard of any fixes for this yet, > and > > > >>I'm hoping that I'm not going to have to keep it at a tiny window > that > > > >>text has to fit in or else be cut off due to scrollbars being > disabled. > > > >> > > > >>Also, I've been trying to change the position of the flashlight to > be at > > > >>a certain place on the body rather than a random point on the chest. > I > > > >>have looked into the code, and am pretty sure I know where to put > it. I > > > >>assume that any attachments I put the flashlight on go to the world > > > >>model? I tried attaching it to a point on the view model (for first > > > >>person) but it still seems to come from the center of the body > (while in > > > >>first person) and is very jumpy and erratic - only after standing > still > > > >>for a few seconds does the light have smooth movement. > > > >> > > > >>Does anyone have any insight into either of these? > > > >> > > > >>Thanks, > > > >>-- Andrew > > > >> > > > >>_______________________________________________ > > > >>To unsubscribe, edit your list preferences, or view the list > archives, > > > >>please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > >> > > > >> > > > >-- > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

