Extended use of the html control results in hl2 closing and windows spamming you with virtual memory too low errors, as well as 30+ second solid 0fps lag spikes. (i.e. unusable for anything other than static viewing of a page, in my opinion)
I ditched the html control entirely and use "cURL" to pull data/images from webpages (in binary), rebuild the pixels with the regenerator, and display it how I want.
From: "Alfred Reynolds" <[EMAIL PROTECTED]> Reply-To: [email protected] To: <[email protected]> Subject: RE: [hlcoders] vgui::HTML, Flashlight Date: Tue, 18 Oct 2005 12:07:57 -0700 I am a little confused about the exact problem. Is the little amount of overdraw behind the scrollbars making you want to reimplement the whole system? - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam Sent: Tuesday, October 18, 2005 12:02 PM To: [email protected] Subject: Re: [hlcoders] vgui::HTML, Flashlight > I don't see why. If you could somehow get a handle (hah!) of the > window.... > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Can you attach/embed ActiveX objects into a Source game UI? > > > > On 18/10/05, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > > > > > > Well, I was thinking it would be easier if we just used existing > > > APIs to render something onto a hidden window and after its done > > > loading the page we would just hook onto that window somehow and > > > control it. > > > > > > I found an ActiveX version of the mozilla api here > > > http://www.iol.ie/~locka/mozilla/mozilla.htm > > > > > > It seems that you control it just the way you would control the IE > > > ActiveX object so I am guessing we can just attach this to a > > > window and go from there. > > > > > > Oh and hey ss =P > > > > > > -Aditya > > > > > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> > > > wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I've also considered a similar implementation to that > > > > Xfire<http://www.xfire.com>does to produce its in-game menus. I > > > > think it uses DirectX overlays. Xfire's in-game menus are > > > > entirely keyboard controlled, so whether a mouse controllable > > > > UI is possible. Anyone know much about this or how Xfire > > > > implements its in-game menus. > > > > > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I was looking into it to use as a semi-MotD, but instead of > > > > > displaying an MotD at server join it would rather show a > > > > > server info screen. > > > > > > > > > > And as for your question of an in-game browser, no way is > > > > > Source's VGUI a practical solution to making it (again > > > > > because of the problems experienced with it), it would > > > > > probably be much better if you implemented your own sort of > > > > > HTML browser. > > > > > > > > > > -- Andrew > > > > > > > > > > Dan Stevens (IAmAI) wrote: > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > I am afraid I cannot help you with your queries. However, > > > > > > would you mine if I asked what the purpose of your > > > > > > invistigation in the VGUI:HTML control? I am interested as > > > > > > I have been considering the possibility of an in-game web > > > > > > browser. Do you think such an application be practical to > > > > > > implement using Source's VGUI? > > > > > > > > > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > > > > I've tried messing around with the vgui::HTML widget for > > > > > > > various VGUI elements, and noticed that scrolling via > > > > > > > scrollbar does not work, it's apparently memory > > > > > > > inefficient as trying to use the scrollbar lags the game, > > > > > > > and the bitmap texture is not repainted behind the > > > > > > > scrollbars despite what is in the coding. Does anyone > > > > > > > know of any sort of fixes for this, or for Valve, is this > > > > > > > ever going to be fixed? I've asked around at other places > > > > > > > and have not heard of any fixes for this yet, and I'm > > > > > > > hoping that I'm not going to have to keep it at a tiny > > > > > > > window that text has to fit in or else be cut off due to > > > > > > > scrollbars being disabled. > > > > > > > > > > > > > > Also, I've been trying to change the position of the > > > > > > > flashlight to be at a certain place on the body rather > > > > > > > than a random point on the chest. I have looked into the > > > > > > > code, and am pretty sure I know where to put it. I assume > > > > > > > that any attachments I put the flashlight on go to the > > > > > > > world model? I tried attaching it to a point on the view > > > > > > > model (for first person) but it still seems to come from > > > > > > > the center of the body (while in first person) and is > > > > > > > very jumpy and erratic - only after standing still for a > > > > > > > few seconds does the light have smooth movement. > > > > > > > > > > > > > > Does anyone have any insight into either of these? > > > > > > > > > > > > > > Thanks, > > > > > > > -- Andrew > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the > > > > > > > list archives, please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the > > > > > > list archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > http://www.pixelfaction.com > > > AIM:ApeWithABrain > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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