I was looking into it to use as a semi-MotD, but instead of displaying
an MotD at server join it would rather show a server info screen.
And as for your question of an in-game browser, no way is Source's VGUI
a practical solution to making it (again because of the problems
experienced with it), it would probably be much better if you
implemented your own sort of HTML browser.
-- Andrew
Dan Stevens (IAmAI) wrote:
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I am afraid I cannot help you with your queries. However, would you mine if
I asked what the purpose of your invistigation in the VGUI:HTML control? I
am interested as I have been considering the possibility of an in-game web
browser. Do you think such an application be practical to implement using
Source's VGUI?
On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
I've tried messing around with the vgui::HTML widget for various VGUI
elements, and noticed that scrolling via scrollbar does not work, it's
apparently memory inefficient as trying to use the scrollbar lags the
game, and the bitmap texture is not repainted behind the scrollbars
despite what is in the coding. Does anyone know of any sort of fixes
for this, or for Valve, is this ever going to be fixed? I've asked
around at other places and have not heard of any fixes for this yet, and
I'm hoping that I'm not going to have to keep it at a tiny window that
text has to fit in or else be cut off due to scrollbars being disabled.
Also, I've been trying to change the position of the flashlight to be at
a certain place on the body rather than a random point on the chest. I
have looked into the code, and am pretty sure I know where to put it. I
assume that any attachments I put the flashlight on go to the world
model? I tried attaching it to a point on the view model (for first
person) but it still seems to come from the center of the body (while in
first person) and is very jumpy and erratic - only after standing still
for a few seconds does the light have smooth movement.
Does anyone have any insight into either of these?
Thanks,
-- Andrew
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