There is indeed a maximum velocity that is possible for anything to move
in the source engine. 3500 does sound about right, I know it is
somewhere up there. Any velocities after this threshold are completely
unpredictable and just fly off everywhere. Like Aditya said, this was
mainly found after someone tried upping the crossbolt speed and after a
certain speed the crossbolt would just fly off in random directions.
-- Andrew
Aditya Gaddam wrote:
This value is apparently hardcoded in somewhere. You can't actually
have models travelling that fast. Don't know why, but whenour mod
tried to make ther crossbow shoot a faster rod, it just freaked like
you said. But yeah, check the weapon code, I remember seeing a comment
from the devs that there is some limit.
On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
I have tried several methods to accelerate an entity after its creation and
have noticed an odd effect. If the Velocity (or vector magnitude for that
matter) of that entity exceeds ~3500 it veers off towards one corner of the
screen or another based on what corner of the level you are aiming at. Is
there something special I am missing? Am I forgetting some rule about
vectors? What is so special about this number "3500". This is posted out of
pure frustration... I can post sample code to demonstrate what I'm doing if
you believe the problem lay in my methods..
Thanks in advance :)
--
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