-- [ Picked text/plain from multipart/alternative ] The paths the crossbow take after that speed is breached are quite predictable. It looks as if their vectors are changed to fly in a certain orientation towards a point in one of 8 quadrants....
On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > There is indeed a maximum velocity that is possible for anything to move > in the source engine. 3500 does sound about right, I know it is > somewhere up there. Any velocities after this threshold are completely > unpredictable and just fly off everywhere. Like Aditya said, this was > mainly found after someone tried upping the crossbolt speed and after a > certain speed the crossbolt would just fly off in random directions. > > -- Andrew > > Aditya Gaddam wrote: > > >This value is apparently hardcoded in somewhere. You can't actually > >have models travelling that fast. Don't know why, but whenour mod > >tried to make ther crossbow shoot a faster rod, it just freaked like > >you said. But yeah, check the weapon code, I remember seeing a comment > >from the devs that there is some limit. > > > >On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > > > > > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>I have tried several methods to accelerate an entity after its creation > and > >>have noticed an odd effect. If the Velocity (or vector magnitude for > that > >>matter) of that entity exceeds ~3500 it veers off towards one corner of > the > >>screen or another based on what corner of the level you are aiming at. > Is > >>there something special I am missing? Am I forgetting some rule about > >>vectors? What is so special about this number "3500". This is posted out > of > >>pure frustration... I can post sample code to demonstrate what I'm doing > if > >>you believe the problem lay in my methods.. > >> > >>Thanks in advance :) > >>-- > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > >-- > >http://www.pixelfaction.com > >AIM:ApeWithABrain > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

