--
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The paths the crossbow take after that speed is breached are quite
predictable. It looks as if their vectors are changed to fly in a certain
orientation towards a point in one of 8 quadrants....

On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
>
> There is indeed a maximum velocity that is possible for anything to move
> in the source engine. 3500 does sound about right, I know it is
> somewhere up there. Any velocities after this threshold are completely
> unpredictable and just fly off everywhere. Like Aditya said, this was
> mainly found after someone tried upping the crossbolt speed and after a
> certain speed the crossbolt would just fly off in random directions.
>
> -- Andrew
>
> Aditya Gaddam wrote:
>
> >This value is apparently hardcoded in somewhere. You can't actually
> >have models travelling that fast. Don't know why, but whenour mod
> >tried to make ther crossbow shoot a faster rod, it just freaked like
> >you said. But yeah, check the weapon code, I remember seeing a comment
> >from the devs that there is some limit.
> >
> >On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
> >
> >
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>I have tried several methods to accelerate an entity after its creation
> and
> >>have noticed an odd effect. If the Velocity (or vector magnitude for
> that
> >>matter) of that entity exceeds ~3500 it veers off towards one corner of
> the
> >>screen or another based on what corner of the level you are aiming at.
> Is
> >>there something special I am missing? Am I forgetting some rule about
> >>vectors? What is so special about this number "3500". This is posted out
> of
> >>pure frustration... I can post sample code to demonstrate what I'm doing
> if
> >>you believe the problem lay in my methods..
> >>
> >>Thanks in advance :)
> >>--
> >>
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> >>
> >>
> >>
> >
> >
> >--
> >http://www.pixelfaction.com
> >AIM:ApeWithABrain
> >
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>
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