Thank you for your reply!
I´ll give it a try. I have tryed all but running a release build in
VS. However, I don´t understand why the memory bug only happens
running it in steam.
;)

2005/10/27, Adam amckern Mckern <[EMAIL PROTECTED]>:
> It sounds like its a bug in your code.
>
> Run the mod via a relase build in VS (same as debug
> but wont be laggy), and when the memory bug comes up,
> the debugger should dump you into the code, other
> wise, there might be a debug box that will come up
> where you can enter into the debugger.
>
> With your symptoms, it can be ANY thing that is
> causing the repaint to lag. It might even be as simple
> as missing a } in one of your headers thats in the
> PCH.
>
> Adam
>
> --- Ignacio Mart�n <[EMAIL PROTECTED]> wrote:
>
> > I don�t can�t remember exactly how long I�ve
> been
> > experiencing this
> > problem, but I try to explain it.
> >
> > Whenever the mod is launched (it doesn�t matter if
> > it is debbuging
> > from VS2003 or from steam) the painting of the menu
> > and console and
> > other gui elements (before loading) seems to be
> > quite slow. Then, when
> > I load a map, if the mod was launched from steam it
> > crashes with this
> > message (note that this is a traslation from
> > spanish):
> > The instruction at "0x241ad907" referenced memory at
> > "0x0d80b128". The
> > memory could not be "read"
> >
> > Whenever I try it from VS2003 it works, but
> > repainting is really slow.
> >
> > As I write a friend of mine tells me that he does
> > not even manage to
> > start the mod. Any idea?
> >
> > I would appreciate your help. Thanks.
> >
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>
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