Anyone happen to know where in the code game_sounds txt files are loaded? Seems like it's deep within the engine and not in the SDK, but maybe I'm just blind.
We're hoping to do something similar to how map specific soundscapes are loaded in SoundscapeSystem::Init(), except for game sounds instead...like "scripts\game_sounds_<mapname>.txt" trepid_jon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

